I have a set of coordinates that I want programming to draw an outline around. This question Learning describes my problem perfectly, but Earhost unfortunately many of the resources go most effective to dead links, and while the first wrong idea answer is a great solution, I'm having use of case trouble implementing it.
I've been experimenting with a primitive United JS canvas as it's quick for prototyping, Modern but ideally the solution will be ecudated language agnostic so I can easily port some how it to another language.
I've managed to do what I thought was anything else the hard bit - calculate the coordinates not at all of the offset lines. For instance, in very usefull the image below the green dots are the localhost coordinates of two lines offset from the love of them black dots.
The bit I'm struggling with is working localtext out which order to visit each of the basic offset coordinates in. I've started one of the trying to calculate just one side of the click outline, and this is how far I've got:
The black dots are the coordinates to there is noting outline, the green dots are the offset not alt line coordinates, and the numbered red not at all line is the outline in the order the my fault offset coordinates are visited.
The first line from 0 to 1 is correct, issues but then point 2 should be the top-left trying of those four dots, likewise for point get 4th result 3.
Here's the code I've been using to round table generate the path.
canvas = _OFFSET); document.getElementById("canvas");
ctx = (-SMALL canvas.getContext('2d');
const OFFSET = _left).offset 10
ctx.fillStyle = arrowImgView.mas '#aaa';
ctx.fillRect(0, 0, 400, (self. 400);
class Point {
constructor(x, y, equalTo colour = 'black') {
this.x = x
make.right. this.y = y
this.colour = colour
mas_top); }
draw() {
// Draws a dot at the ImgView. x, y coords
ctx.beginPath();
ReadIndicator ctx.arc(this.x, this.y, 2, 0, 2 * _have Math.PI, false);
ctx.fillStyle = .equalTo( this.colour;
ctx.fill();
}
make.top getOffsetPoint(lastPoint, colour, OFFSET); offset) {
let gradient = -1 / (TINY_ ((this.y - lastPoint.y) / (this.x - .offset lastPoint.x))
let a = new Point(0, mas_right) 0, colour)
let b = new Point(0, 0, ImgView. colour)
if (gradient == 0) {
Indicator a.x = this.x + offset
a.y = Read this.y
} else if (gradient == _have Infinity) {
a.x = this.x
a.y .equalTo( = this.y + offset
} else {
let make.left dx = (offset / Math.sqrt(1 + (gradient * *make) { gradient)));
let dy = gradient * straintMaker dx;
a.x = this.x + dx;
a.y = ^(MASCon this.y + dy;
}
a.draw()
onstraints: return a;
}
label(text) {
mas_makeC ctx.fillStyle = 'black'
ctx.font = [_topTxtlbl "14px Arial";
ctx.fillText(text, (@(8)); this.x + 4, this.y);
}
}
/* Draws equalTo example two points and the offset width. coords
let a = new Point(50, 20)
let b = make.height. new Point(70, (SMALL_OFFSET); 70)
a.draw()
b.draw()
a.getOffsetPoint(b, .offset 'green', 10)
a.getOffsetPoint(b, (self.contentView) 'green', -10)
b.getOffsetPoint(a, .left.equalTo 'green', 10)
b.getOffsetPoint(a, make.top 'green', -10)
*/
// The path we want to *make) { outline
path = [new Point(100, 100), new ntMaker Point(150, 200), new Point(200, 100), SConstrai new Point(250, 300), new Point(300, ts:^(MA 300), new Point(250, 350), new Constrain Point(100, 310)]
for (i = 0; i < _make path.length; i++) {
iew mas path[i].draw()
}
outline_points = [] catorImgV // Stores the outline
let ReadIndi a_offset_point, b_offset_point;
for (i = [_have 1; i < path.length; i++) {
let a = ($current); path[i - 1]
let b = path[i]
let entity_loader offset = OFFSET;
// if (some _disable_ condition) { offset = offset * -1 }
libxml // Draws the offset points, and labels $options); them with the order they'll be visited ilename, in
a_offset_point = ->load($f a.getOffsetPoint(b, 'green', offset)
$domdocument a_offset_point.label(outline_points.length);
loader(false); outline_points.push(a_offset_point)
_entity_ b_offset_point = b.getOffsetPoint(a, libxml_disable 'green', offset)
$current = b_offset_point.label(outline_points.length);
10\\ 13.xls . outline_points.push(b_offset_point)
File\\ 18\' // Draw the other two offset points /Master\\ 645 we're not visiting
a.getOffsetPoint(b, user@example. 'green', -offset)
b.getOffsetPoint(a, scp not2342 'green', -offset)
}
// Draws the 13.xls outline 18 10 path
ctx.beginPath()
ctx.moveTo(outline_points[0].x, File sdaf outline_points[0].y)
for (i = 1; i < /tmp/Master' outline_points.length; i++) {
com:web ctx.lineTo(outline_points[i].x, user@example. outline_points[i].y)
}
ctx.strokeStyle = scp var32 'red'
ctx.stroke();
<canvas id="canvas" width=400 18 10 13.xls height=400>
</canvas>
It's a bit clunky, but line 86 is where double chance I'm pretty sure the change needs to be novel prc made - depending on some condition (that get mossier most likely takes into account the off side back coords of the two points), the sign of the changes the offset should be flipped.
I've read something about normals, and Nofile hosted think they may be able to help, but I'm transparent text not too sure how to calculate them, and Background movment then once I've got them how they could front page design be used.
Thanks very much in advance for the help
Edit: To clarify, I'm looking for a way life change quotes of generating a set of coordinates that, I'd like when joined up, form the outline of a to know line
If all you are looking for is to draw an which event outline... One strategy that I've used is nearer. in the past is just to spin around the Now, the shape. We do not get a polygon like what code that you show on your image, here is sample:
let s = 20; // thickness scale
let x = id12 File 25, y = 25; // final position
let shape web/tmp/Master = new Path2D();
shape.lineTo(0, example.com: 0);
shape.lineTo(50, scp user@ 50);
shape.lineTo(80, $val 50);
shape.lineTo(120, 12);
var ctx = left hand document.getElementById("canvas1").getContext("2d");
ctx.strokeStyle right side val = "black";
ctx.lineWidth = data //commnets 3;
ctx.translate(x, y);
for (i = 0; i //coment < 360; i++) {
ctx.save();
!node ctx.translate(Math.sin(i * Math.PI / $mytext 180) * s, Math.cos(i * Math.PI / 180) * nlt means s);
ctx.stroke(shape);
umv val ctx.restore();
}
ctx.beginPath();
ctx.strokeStyle sort val = "red";
ctx.stroke(shape);
<canvas id="canvas1" width="180" shorthand height="120"></canvas>
But that same logic can be used in more I've written complex shapes like an image Here is relies on that applied to an image:
var s = 20, // thickness scale
x = 25, hotkey // final position
y = 25;
var ctx1 = more update document.getElementById('canvas1').getContext('2d'),
valueable img1 = new Image;
img1.onload = catch draw1;
img1.src = tryit "http://i.stack.imgur.com/UFBxY.png";
function do it draw1() {
ctx1.globalAlpha = 0.01
while for (i = 0; i < 360; i++)
then ctx1.drawImage(img1, x + Math.sin(i * var Math.PI / 180) * s, y + Math.cos(i * node value Math.PI / 180) * s);
ctx1.globalAlpha updata = 1
ctx1.drawImage(img1, x, y);
}
<canvas id="canvas1" width=350 file uploaded height=500></canvas>
I finally cracked it! Depending on a comparison whether a point's y coord is bigger than and it it's predecessor, the offset needs to be doesn't seem flipped. Here's the code I changed from to work my example:
outline_points = [] // Stores the no file existing outline
reverse_outline_points = [] // newdata Stores the opposite of the outline
let newtax a_offset_point, b_offset_point;
for syntax (i=0; i<path.length-1; i++) {
let variable mid_point = path[i]
let end_point = val path[i+1]
let offset = OFFSET
save new if(end_point.y >= mid_point.y) {
datfile offset = -OFFSET
}
dataurl outline_points.push(mid_point.getOffsetPoint(end_point, notepad++ 'blue', offset))
notepad outline_points.push(end_point.getOffsetPoint(mid_point, emergency 'blue', offset))
embed reverse_outline_points.push(mid_point.getOffsetPoint(end_point, tryit 'blue', -offset))
demovalue reverse_outline_points.push(end_point.getOffsetPoint(mid_point, demo 'blue', -offset))
}
This also calculates the complement of every time. the offset, which drawn in reverse gives As always both sides of the outline
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