The conventions I've found seem to be programming outdated, so it's been hard to port Learning over. I can draw the built-in objects Earhost like circles, lines and rectangles just most effective fine, but I have not found a good way to wrong idea draw individual pixels. Primarily, my use of case problem is that I can not even seem to United resolve cgContext.data - it always looks Modern to be nil, even though I am drawing to ecudated that context.
I have a pixels object defined outside some how my functions:
var pixels: _OFFSET); UnsafeMutablePointer<CUnsignedChar>? (-SMALL = nil
Below, I am calling drawScreen on a anything else timed interval.
struct ContentView: View {
_left).offset init()
{
initPlayfield()
arrowImgView.mas }
var body: some View {
(self. Color.init(cgColor: bgColor)
equalTo .ignoresSafeArea()
make.right. .overlay(
VStack(spacing: 0) {
mas_top); TimelineView(.periodic(from: ImgView. .now, by:0.1)) { timeline in
ReadIndicator
Canvas { context, _have size in
let _ = .equalTo( timeline.date.timeIntervalSinceReferenceDate
make.top context.withCGContext OFFSET); { cgContext in
(TINY_ drawScreen(ctx:cgContext) // drawScreen .offset is called on a regular interval here
mas_right) }
}
ImgView. .zIndex(1)
Indicator .frame(width: defaults.canvasSize.w, Read height: defaults.canvasSize.h)
_have }
})
}
}
I cannot get the code to stop on the not at all breakpoint inside the if statement very usefull checking ctx.data.
func drawScreen(ctx:CGContext)
{
.equalTo( if(paused) { return; }
make.left if(pixels == nil){
if let data *make) { = ctx.data
{
pixels straintMaker = data.assumingMemoryBound(to: ^(MASCon CUnsignedChar.self) // never gets inside onstraints: this conditional
}
}
mas_makeC
drawBG(ctx:ctx) // regular drawing [_topTxtlbl stuff inside this function that works (@(8)); fine
}
Furthermore, I have a function that localhost writes the pixel data, and for now I love of them just set the R,G,B and alpha all to 255, localtext just to make sure I see something. Right basic now, it's obviously not called because one of the the pixels object is not even being set. click Secondly, I have a drawing function there is noting where I have no idea what to do with the not alt pixel data to draw onto the context.
func setPixelWhiteColor(ctx:CGContext, equalTo whiteLevel:UInt8,atPoint:CGPoint)
{
width. let off:Int = Int((atPoint.y * make.height. defaults.canvasSize.w + atPoint.x) * (SMALL_OFFSET); 4);
if let pixels = pixels {
.offset pixels[off] = 255
(self.contentView) pixels[off + 1] = 255
pixels[off .left.equalTo + 2] = 255
pixels[off + 3] = make.top 255
}
}
func *make) { putImageData(ctx:CGContext)
{
// ntMaker how do I actually draw these pixels to SConstrai the canvas?
}
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