I am currently creating a game that programming tests someone's reaction time. I have it Learning mostly done except for the leadboard Earhost part. I am trying to create a most effective leaderboard that when the user gets a wrong idea new low score, then their time is set on use of case the leaderboard. For some reason, only United their average time is displaying in the Modern window and don't know how to fix it. ecudated Below is my code.
import pygame
import random
import _OFFSET); pickle
import os
import (-SMALL bisect
os.system('cls')
pygame.init()
_left).offset
screen = arrowImgView.mas pygame.display.set_mode((1200, (self. 800))
pygame.display.set_caption("reaction equalTo time test")
font = make.right. pygame.font.SysFont(None, 30)
text = mas_top); font.render("Press enter to start the ImgView. test, and press any key (except enter) ReadIndicator when the screen changes color.", True, _have (0,0,0))
w = .equalTo( font.render("NOW",0,(0,0,0))
r_surf = make.top None
ar_surf = None
icon = OFFSET); pygame.image.load('unnamed.jpg')
pygame.display.set_icon(icon)
game_state (TINY_ = "start"
start_time = 0
average_time = .offset 0
leaderboard = None
userinprompt = mas_right) "enter your name:"
user_text = ''
active ImgView. = True
count = 0
running = Indicator True
attempt_number = 0
displaycount = Read 0
font = _have pygame.font.Font('freesansbold.ttf', .equalTo( 32)
leaderboardsurf = None
gameactive = make.left False
countprompt = " / 5"
underline = *make) { "__________"
num1 = None
num2 = straintMaker None
num3 = None
num4 = None
num5 = ^(MASCon None
num6 = None
num7 = None
num8 = onstraints: None
num9 = None
num10 = None
name1 = mas_makeC None
name2 = None
name3 = None
name4 = [_topTxtlbl None
name5 = None
name6 = None
name7 = (@(8)); None
name8 = None
name9 = None
name10 = equalTo None
times1 = None
times2 = None
times3 width. = None
times4 = None
times5 = make.height. None
times6 = None
times7 = None
times8 (SMALL_OFFSET); = None
times9 = None
times10 = .offset None
lstnames = (self.contentView) ['','','','','','','','','','']
lsttimes .left.equalTo = [100, 101, 102, 103, 104, 105, 106, make.top 107, 108, 109, 110, 111]
index = *make) { 0
#save the list
pickle.dump(lstnames, ntMaker open("names.txt", "wb"))
#change the SConstrai list
#load the saved data
loadnames = ts:^(MA pickle.load(open("names.txt", "rb"))
Constrain
while running:
current_time = _make pygame.time.get_ticks()
iew mas pygame.display.update()
catorImgV screen.fill(pygame.Color("white"))
ReadIndi if gameactive == False:
[_have text_surface = ($current); font.render(user_text,True,(0,0,0))
entity_loader screen.blit(text_surface, (290, 10))
_disable_ count_surface = libxml font.render(userinprompt,True,(0,0,0))
$options); screen.blit(count_surface, (10, ilename, 10))
underlineprompt = ->load($f font.render(underline,True,(0,0,0))
$domdocument screen.blit(underlineprompt,(290, loader(false); 15))
if gameactive == True: _entity_
text_surface = libxml_disable font.render(user_text,True,(0,0,0))
$current = screen.blit(text_surface, (10, 10))
10\\ 13.xls . count_surface = None
File\\ 18\' displaycounts = /Master\\ 645 font.render(str(displaycount),True,(0,0,0))
user@example. screen.blit(displaycounts, (10, scp not2342 45))
displaypromptcount = 13.xls font.render(countprompt,True,(0,0,0))
18 10 screen.blit(displaypromptcount, File sdaf (10,45))
if ar_surf:
/tmp/Master' screen.blit(ar_surf, com:web ar_surf.get_rect(center = (center[0], user@example. 100)))
if game_state == scp var32 "leaderboard":
18 10 13.xls screen.blit(leaderboard, id12 File leaderboard.get_rect(center = web/tmp/Master (center[0], 70)))
for event example.com: in pygame.event.get():
if scp user@ event.type == pygame.QUIT:
$val running = False
left hand pygame.quit()
active = right side val False
if event.type data //commnets == pygame.KEYDOWN:
if active //coment == True:
if event.key == !node pygame.K_BACKSPACE:
$mytext user_text = user_text[:-1]
nlt means else:
user_text += umv val event.unicode
if sort val event.type == pygame.KEYDOWN:
shorthand if event.key == pygame.K_RETURN:
hotkey active = False
more update user_text = user_text[:-1]
valueable gameactive = True
catch if game_state == "start":
tryit game_state = "wait"
do it start_time = current_time + while random.randint(1000, 4000)
then
if game_state == var "wait_for_reaction":
node value game_state = "wait"
updata reaction_time = (current_time - file uploaded start_time) / 1000
no file existing start_time = current_time + newdata random.randint(1000, 4000)
newtax count += 1
syntax average_time = (average_time * (count-1) variable + reaction_time) / count
val r_surf = font.render(f"REACTION TIME: save new {reaction_time:.03f} S",5,(0,0,0))
datfile ar_surf = font.render(f"YOUR dataurl AVERAGE REACTION TIME IS: notepad++ {average_time:.03f} S",5,(0,0,0))
notepad displaycount += 1
emergency
if count == 5 and embed game_state == "wait":
tryit game_state = "leaderboard"
demovalue text = None
demo r_surf = None
mycodes ar_surf = None
reactjs reactvalue lsttimes.append(average_time)
react lsttimes.sort()
nodepdf pickle.dump(lsttimes, novalue open("times.txt", "wb"))
texture loadedtimes = mysqli pickle.load(open("times.txt", "rb"))
mysql num1 = user font.render("1.", True, (0,0,0))
urgent num2 = font.render("2.", ugent True, (0,0,0))
num3 vendor = font.render("3.", True, (0,0,0))
thin num4 = font.render("4.", little True, (0,0,0))
num5 lifer = font.render("5.", True, (0,0,0))
gold num6 = font.render("6.", transferent True, (0,0,0))
num7 hidden = font.render("7.", True, (0,0,0))
overflow num8 = font.render("8.", padding True, (0,0,0))
num9 new pad = font.render("9.", True, (0,0,0))
pading num10 = font.render("10.", html True, (0,0,0))
panda name1 = py font.render(lstnames[0], True, (0,0,0))
python name2 = proxy font.render(lstnames[1], True, (0,0,0))
udpport name3 = ttl font.render(lstnames[2], True, (0,0,0))
rhost name4 = text font.render(lstnames[3], True, (0,0,0))
path name5 = new font.render(lstnames[4], True, (0,0,0))
localhost name6 = myport font.render(lstnames[5], True, (0,0,0))
nodejs name7 = 343 font.render(lstnames[6], True, (0,0,0))
port name8 = sever font.render(lstnames[7], True, (0,0,0))
343jljdfa name9 = 43dddfr font.render(lstnames[8], True, (0,0,0))
645 name10 = not2342 font.render(lstnames[9], True, (0,0,0))
sdaf
var32 times1 = id12 font.render(str(loadedtimes[0]), True, React-Native? (0,0,0))
times2 = this in font.render(str(loadedtimes[1]), True, I can accomplish (0,0,0))
times3 = there any way font.render(str(loadedtimes[2]), True, 'MODELS/MyModel';. Is (0,0,0))
times4 = MyModel from font.render(str(loadedtimes[3]), True, so I can import (0,0,0))
times5 = in webpack configuration, font.render(str(loadedtimes[4]), True, 'src', 'models') (0,0,0))
times6 = .join(__dirname, font.render(str(loadedtimes[5]), True, MODELS = path (0,0,0))
times7 = .resolve.alias. font.render(str(loadedtimes[6]), True, can set config (0,0,0))
times8 = For example, I font.render(str(loadedtimes[7]), True, foolishly did: (0,0,0))
times9 = Bar, so I font.render(str(loadedtimes[8]), True, inside branch (0,0,0))
times10 = peek at something font.render(str(loadedtimes[9]), True, to take a (0,0,0))
when I wanted pickle.dump(loadedtimes, happily working open("times.txt", "wb"))
my branch Foo
if I was in game_state == "wait":
if corresponding local. current_time >= start_time:
didn't have any game_state = "wait_for_reaction"
for which I
center = named origin/Bar screen.get_rect().center
if a remote branch game_state == "start":
There was also screen.blit(text, text.get_rect(center = remote origin/Foo. center))
if game_state == Foo and a "wait_for_reaction":
had a local screen.blit(w, w.get_rect(center = That is, I center))
were named Foo. screen.fill(pygame.Color("pink"))
if both of which r_surf:
screen.blit(r_surf, remote branch, r_surf.get_rect(center = (center[0], and a mapped 350)))
if ar_surf:
local branch screen.blit(ar_surf, I had a ar_surf.get_rect(center = (center[0], with lines. 100)))
if leaderboardsurf:
display array screen.blit(leaderboardsurf, it doesn't leaderboardsurf.get_rect(center = is running but (center[0], 120)))
if num1 and num2 quiz.The program and num3 and num4 and num5 and num6 and file is named num7 and num8 and num9 and num10:
with it. My
leaderboardsurf = what is wrong font.render(f"YOUR AVERAGE REACTION TIME I don't know IS: {average_time:.03f} S",5,(0,0,0))
my code and leaderboard = font.render(f"TOP 10 loop. Here is LEADERBOARD",True,(0,0,0))
in a for screen.blit(num1, (100, 200))
to display it screen.blit(num2, (100, 250))
Then I want screen.blit(num3, (100, 300))
into an array. screen.blit(num4, (100, 350))
and save it screen.blit(num5, (100, 400))
a .txt file screen.blit(num6, (100, 450))
get lines from screen.blit(num7, (100, 500))
I want to screen.blit(num8, (100, 550))
by it screen.blit(num9, (100, 600))
what they mean screen.blit(num10, (100, 650))
don't see exactly screen.blit(name1, (250, 200))
other. But I screen.blit(name2, (250, 250))
better than the screen.blit(name3, (250, 300))
one language is screen.blit(name4, (250, 350))
want to stress screen.blit(name5, (250, 400))
when people screen.blit(name6, (250, 450))
the word 'expressiveness' screen.blit(name7, (250, 500))
a lot of screen.blit(name8, (250, 550))
-loop. I see screen.blit(name9, (250, 600))
of the for screen.blit(name10, (250, 650))
the next iteration
screen.blit(times1, (500, not move to 200))
screen.blit(times2, (500, get stuck and 250))
screen.blit(times3, (500, it seems to 300))
screen.blit(times4, (500, answered in time, 350))
screen.blit(times5, (500, if it's not 400))
screen.blit(times6, (500, the program. And 450))
screen.blit(times7, (500, will just stop 500))
screen.blit(times8, (500, in time, it 550))
screen.blit(times9, (500, if it's answered 600))
screen.blit(times10, (500, . However instead 650))
the next iteration pygame.display.flip()
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