I've developed an application, with the programming UI done using QML. What I was asked to Learning do now is to make it so that when a Earhost second monitor is used, the second most effective monitor shows everything that the wrong idea program is doing. At first I thought of use of case just telling the client to configure United Windows to clone its screens. However Modern when the applications uses some of its ecudated functionalities I need for the cloned some how screen to display certain indicators in anything else the cloned screens but not on the not at all original screen.
So my question is, How can I accomplish very usefull this. How can mirror what is happening localhost in one screen, while maintaing enough love of them control to draw in one and not in the localtext other.
My only idea is to use a timer to take basic as screen shot at regular intervals and one of the show that image in the second screen.
Is this doable?
You can use particular QML elements as click texture sources and easily duplicate there is noting them via trivial fragment shaders.
You definitely do not want to take not alt screenshots and draw that image back, it not at all is wildly inefficient.
Keep in mind that it will be just a my fault visual duplicate, it will not take user issues input. If you want it to be interactive trying in both windows, then you should simply get 4th result use a single data object and connect it round table to two individual GUI elements.
OK, here is the code, but unfortunately, double chance it evidently uncovers a bug in QML, as novel prc the implementation doesn't seem to work get mossier across different windows:
Window {
id: mainw
visible: true
_OFFSET); width: 640
height: 480
title: (-SMALL qsTr("main window")
Row {
_left).offset spacing: 5
Rectangle {
id: arrowImgView.mas source
width: 100
height: (self. 100
color: ma.containsPress ? equalTo "red" : "cyan"
Text {
make.right. text: "adoy"
anchors.centerIn: mas_top); parent
}
MouseArea {
ImgView. id: ma
anchors.fill: parent
ReadIndicator }
}
ShaderEffectSource {
_have width: source.width
height: .equalTo( source.height
live: true
make.top sourceItem: source
}
}
Window OFFSET); {
visible: true
width: 640
(TINY_ height: 480
title: qsTr("another .offset window")
x: mainw.x + width + 10
mas_right) y: mainw.y
Row {
ImgView. ShaderEffectSource {
width: Indicator source.width
height: Read source.height
live: true
_have sourceItem: source
}
.equalTo( Rectangle {
width: 100
make.left height: 100
color: "blue"
*make) { }
}
}
}
Taking periodic screenshots, although off side back perfectly doable, is undesired because the changes of the impact to performance. Instead Nofile hosted you should make use the main window's transparent text onFrameSwapped() signal, to grab images Background movment only when a new frame is generated.
Ideally, you would want to make use of front page design Layer or ShaderEffectSource, as life change quotes suggested by @dtech, to read and I'd like re-render the frame straight from the to know GPU. Unfortunately, due to limitations which event in Qt Quick's Scene Graph, it is not is nearer. possible to accomplish this across Now, the separate windows without destabilizing code that the source window's scene graph.
The options are to either copy frames I've written through the CPU, or re-implement parts relies on of the QML Engine in C++ to extract a comparison images when a new frame is generated.
The easiest approach is to grab frames and it from QML, using an Item's grabToImage() doesn't seem function. Since Window is not an item in to work itself, you'd have to grab the image every time. from one of its elements. In this As always example, I grab the image from an item with everything called viewport each time a frame is that I try swapped on mainWindow, using the to do I'd onFrameSwapped() signal. Then the path like a solution to that image in memory is set as the which is both source for the image in the second clean and window, named projectionWindow. The efficient second window will open on the screen (feel free set by the screenID variable; it is also to criticize set to be a frame-less window with its my code). visibility is set to either Maximized or The events FullScreen, such that it is the only have a window seen on the second screen.
import QtQuick 2.15
import straintMaker QtQuick.Window 2.15
Window {
id: ^(MASCon mainWindow
title: qsTr("Main onstraints: Window")
visible: true
width: mas_makeC 400
height: 200
color: "#0F0"
[_topTxtlbl Rectangle {
id: viewport
(@(8)); color: "#00F"
width: equalTo parent.width/2
height: width. parent.height/2
make.height. anchors.horizontalCenter: (SMALL_OFFSET); parent.horizontalCenter
.offset anchors.verticalCenter: (self.contentView) parent.verticalCenter
}
.left.equalTo onFrameSwapped: {
make.top viewport.grabToImage(function(result) {
*make) { projectionWindow.frame = ntMaker String(result.url);
});
}
SConstrai Window {
id: ts:^(MA projectionWindow
property int Constrain screenID: 1
property alias _make frame: img.source
iew mas transientParent: mainWindow
catorImgV visible: true
x: ReadIndi Qt.application.screens[screenID].virtualX
[_have y: ($current); Qt.application.screens[screenID].virtualY
entity_loader width: _disable_ Qt.application.screens[screenID].desktopAvailableWidth
libxml height: $options); Qt.application.screens[screenID].desktopAvailableHeight
ilename, flags: Qt.FramelessWindowHint
->load($f color: "#000"
visibility: $domdocument Window.Maximized
// visibility: loader(false); Window.FullScreen
Image {
_entity_ id: img
anchors.fill: libxml_disable parent
fillMode: $current = Image.PreserveAspectFit
// 10\\ 13.xls . Performance tweaks
File\\ 18\' asynchronous: true
cache: /Master\\ 645 false
}
}
}
I've actually employed this solution on specific hour a project I develop. You can study the (ex. 16 full implementation at:
The second, more efficient, but :00), a hint incomplete solution, goes beyond my on how current level of experience. In essence, add this level you'd inherit from QQuickWindow and send of detail the image to a second window on either would be the QQuickWindow::afterRendering() or nice code: the QQuickWindow::frameSwapped() signal. Here i'sthed You would use a QQuickFramebufferObject using Lottie to render and grab the frame off screen, animations inside which means using OpenGL as your the ViewHolder renderer, which might limit platform of a RecyclerView. portability in Qt 6, or at least negate When scrolling, all the performance advantages that come the frame rate from using the native rendering is too low. pipelines.
https://doc.qt.io/qt-6/qtquick-visualcanvas-scenegraph.html
The following talk by Giuseppe This happens DâÂÂAngelo shows how some of even with animations this is setup. It doesn't show how to paused.I need copy the contents to another a shell command window/screen but it could aid in this or script that regard.
https://www.youtube.com/watch?v=V_idc9BBRuI
https://www.youtube.com/watch?v=D-7fVGIBz6k
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