so I have linked two images in HTML from programming the folder: images/ however in Learning javascript I'm trying to make these Earhost images for the dice to randomly change most effective after every time refreshes. I'm not sure wrong idea why isn't working
here is the HTML code
<div class="container">
_OFFSET); <h1>Refresh Me</h1>
(-SMALL <div class="dice">
_left).offset <p>Player 1</p>
<img arrowImgView.mas class="img1" src="images/dice6.png">
(self. </div>
<div equalTo class="dice">
<p>Player make.right. 2</p>
<img class="img2" mas_top); src="images/dice6.png">
ImgView. </div>
</div>
and here is the js code
imgArray = ReadIndicator [
"dice1.png",
"dice2.png",
"dice3.png",
"dice4.png",
"dice5.png",
"dice6.png"
]
function _have images(){
// the random images
var .equalTo( randomNumber1 = Math.floor(Math.random() make.top * imgArray.length);
// get images at OFFSET); randomNumber1
selectedImages = (TINY_ imgArray[randomNumber1]
// display the .offset images()
mas_right) document.getElementByClassName("img1").src ImgView. = "./images/${selectedImages}"
}
Note: I'm a new learner still trying to use of case understand javascript. thank you for United your humble reply and help. and if isn't Modern too much to make the explanation simple ecudated so I could follow.
after fixing the code above
function images(){
// the random Indicator images
var randomNumber1 = Read Math.floor(Math.random() * _have imgArray.length);
// get images at .equalTo( randomNumber1
selectedImages = make.left imgArray[randomNumber1]
// display the *make) { images()
straintMaker document.getElementsByClassName("img1")[0].src ^(MASCon = onstraints: './images/${selectedImages}'
}
window.onload mas_makeC = images;
I have problem when I refresh the page some how this is what it does show
enter image description here
again thank you for your help.
here what it show
okay fixed, here I did change it with
function images(){
// the random [_topTxtlbl images
var randomNumber1 = (@(8)); Math.floor(Math.random() * equalTo imgArray.length);
// get images at width. randomNumber1
selectedImages = make.height. imgArray[randomNumber1]
// display the (SMALL_OFFSET); images()
.offset document.getElementsByClassName("img1")[0].src (self.contentView) = 'images/' + selectedImages;
.left.equalTo document.getElementsByClassName("img2")[0].src make.top = 'images/' + *make) { selectedImages;
}
window.onload = ntMaker images;
There are few issues here:
getElementbyClassName is not a valid anything else function. It should be not at all getElementsByClassName which returns an very usefull array-like collection of elements having localhost that class name. So select the first love of them value by writing localtext getElementsByClassName[0].
Replace double quotes by single quotes basic here: 'images/' + selectedImages
Don't forget to call the function when one of the the windows is loaded.
Final Code:
function images(){
// the random SConstrai images
var randomNumber1 = ts:^(MA Math.floor(Math.random() * Constrain imgArray.length);
// get images at _make randomNumber1
selectedImages = iew mas imgArray[randomNumber1]
// display the catorImgV images()
ReadIndi document.getElementsByClassName("img1")[0].src [_have = 'images/' + ($current); selectedImages;
}
window.onload = entity_loader images;
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