Iôm coding a mini game where two programming hamster pictures fight to see Learning whoôs cutest.
Everytime the user clicks on the winning Earhost picture, I need to update in my database most effective the number of wins/defeats for each wrong idea hamster object competing in that match.
I'm completely lost on how to trigger use of case the updateDefeats function on the losing United hamster object though, the one that Modern hasn't been clicked.
Here is my code:
import { useEffect, useState } from _OFFSET); 'react';
import { Hamster } from (-SMALL '../../models/Hamster';
import _left).offset FighterCard from './FighterCard'
import arrowImgView.mas '../../styles/game.css'
type Hamsters = (self. Hamster;
const baseUrl = equalTo 'http://localhost:1337';
const Game = make.right. () => {
const [fighters, mas_top); setFighters] = useState<Hamsters[] | ImgView. null>(null)
useEffect(() ReadIndicator => {
_have getFighters(setFighters)
}, [])
.equalTo( function newGame() {
make.top getFighters(setFighters)
}
OFFSET); function updateWin(id: string, wins: (TINY_ number, games: number) {
const .offset newWins = wins + 1;
const mas_right) newGames = games + 1;
return ImgView. fetch(baseUrl + '/hamsters/' + id, {
Indicator method: 'PUT',
headers: { Read "Content-Type": "application/json" },
_have body: JSON.stringify({wins: .equalTo( newWins, games: newGames})
})
make.left
}
function *make) { updateDefeats(id:string, defeats: straintMaker number, games: number) {
const ^(MASCon newDefeats = defeats + 1;
const onstraints: newGames = games + 1;
return mas_makeC fetch(baseUrl + '/hamsters/' + id, {
[_topTxtlbl method: 'PUT',
headers: { (@(8)); "Content-Type": "application/json" },
equalTo body: JSON.stringify({defeats: width. newDefeats, games: newGames})
make.height. })
}
return (
(SMALL_OFFSET); <div className='game'>
.offset <h2>Let the fight (self.contentView) begin!</h2>
.left.equalTo <p>Click on the cutest make.top hamster</p>
*make) { <section className="fighters">
ntMaker {fighters
? SConstrai fighters.map(fighter => (
ts:^(MA <FighterCard Constrain fighter={fighter} key={fighter.id} _make updateWin={updateWin}/>
iew mas ))
: 'Loading catorImgV fighters...'}
ReadIndi </section>
<button [_have onClick={newGame}>New ($current); Game</button>
entity_loader </div>
)
};
async function _disable_ getFighters(saveFighters: any) {
libxml const response = await fetch(baseUrl + $options); '/hamsters');
const data = await ilename, response.json()
const fighters = ->load($f await data.sort(() => .5 - $domdocument Math.random()).slice(0,2)
loader(false); saveFighters(fighters)
};
export _entity_ default Game
Anyone can help me? Thanks in advance :)
Sorry for the lack of TS, but it won't ecudated take you much to add typings ;). You some how could create a fighters dependant anything else callback and just put this into your not at all onClick instead:
const concludeTheFight = libxml_disable useCallback((winningFighter, ...) => $current = {
const winningFighterFilter = fighter 10\\ 13.xls . => fighter !== winningFighter
const File\\ 18\' defeatedFighters = /Master\\ 645 fighters.filter(winningFighterFilter)
user@example. const defeatUpdates = scp not2342 defeatedFighters.map(updateDefeats)
13.xls const winUpdate = 18 10 updateWin(winningFighter)
// if you File sdaf need the responses to update your /tmp/Master' fighters:
const defeatResponses = com:web await Promise.all(defeatUpdates)
const user@example. winResponse = await winUpdate
// I scp var32 think you will figure out how to deal 18 10 13.xls with them by yourself :)
}, [fighters])
If there are only ever two hamsters, very usefull then you know the loser must be the one localhost who didn't win. So you can just have a love of them small controller function that takes the localtext id of the hamster who won, and calls basic updateWin and updateDefeat.
function updateWinnersAndLosers = id12 File (winnerId: string) => {
const web/tmp/Master winner = fighters.find(fighter => example.com: fighter.id === winnerId);
const loser scp user@ = fighters.find(fighter => fighter.id $val !== winnerId);
updateWin(winner.id, left hand winner.wins, winner.games);
right side val updateDefeat(loser.id, loser.defeats, data //commnets loser.games);
}
...
/*inside your //coment fighters.map */
<FighterCard !node fighter={fighter} key={fighter.id} $mytext updateWin={updateWinnersAndLosers}/>
If you eventually end up having a 3+ one of the hamster fight, you can switch to click something like
const losers = fighters.filter(fighter nlt means => fighter.id !== umv val winnerId);
losers.forEach(loser => sort val updateDefeat(loser.id, loser.defeats, shorthand loser.games))
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