I am teaching myself JS. I am able to programming move a piece to a new location but for Learning the 2nd piece the chess piece Earhost disappears. It seems that the most effective addEventListener is going into a loop wrong idea and I am not understanding why. Just use of case need to understand what concept am I United missing here: My code below: chess.html
<!DOCTYPE html>
<html _OFFSET); lang="en">
<head>
(-SMALL <title>Chess board</title>
_left).offset <style>
.cell {
arrowImgView.mas height: 30px;
width: (self. 30px;
border: 1.5px solid equalTo grey;
border-style: inset;
make.right. }
.greencell {
mas_top); background-color: #AFE1AF;
}
ImgView. .darkgreencell {
ReadIndicator background-color: #097969;
}
_have .redcell {
.equalTo( background-color: red;
}
make.top </style>
</head>
<body>
<script OFFSET); src="js/chess.js" (TINY_ defer></script>
</body>
</html>
js/chess.js
function movep(cbp,cbt,i,j) {
.offset //Creating rules for pawn
mas_right) console.log('P');
ImgView. //console.log(cbp);
Indicator //refresh_colors(cbp,cbt);
if Read ((i>=0) & (i<=7)) {
_have if(cbp[i+1][j].length<2) {
.equalTo( //Based on player 1, if the location make.left below the pawn is open then cbt masks *make) { that as 1
cbt[i+1][j]=1;
straintMaker }
}
^(MASCon potential_moves(cbp,cbt,[i,j]);
onstraints: update_board(cbp,cbt);
}
var mas_makeC possiblelocs=function(event,i,j,cbp,cbt) [_topTxtlbl {
//based on string value of cbp (@(8)); (the chess piece of interest)
//I equalTo have to create rules for possible ways width. it can go
if (cbp[i][j].includes('P') make.height. ) {movep(cbp,cbt,i,j);}
//else if (SMALL_OFFSET); (cbp[i][j].includes('K')) .offset {console.log('K');}
else if (self.contentView) (cbp[i][j].includes('N')) .left.equalTo {movep(cbp,cbt,i,j);}//using the make.top function for pawn here for debugging *make) { purposes
//else if ntMaker (cbp[i][j].includes('Q')) SConstrai {console.log('Q');}
else if ts:^(MA (cbp[i][j].includes('R')) Constrain {movep(cbp,cbt,i,j);}//using the _make function for pawn here for debugging iew mas purposes
//else if catorImgV (cbp[i][j].includes('B')) ReadIndi {console.log('B');}
[_have //console.log(cbp);
}
function ($current); update_board(cbp,cbt) {
//fills the entity_loader board with all the proper pieces
var _disable_ elem = libxml document.getElementsByTagName('td');
$options); //console.log(cbp);
for(var ilename, i=0;i<8;i++) {
for(var ->load($f j=0;j<8;j++) {
$domdocument elem[8*i+j].innerHTML=cbp[i][j];
loader(false); if (elem[8*i+j].innerHTML.length > 1) _entity_ {
//create a clickable libxml_disable EventListener if there is a string value $current = >1 (i.e. not-empty)
10\\ 13.xls . elem[8*i+j].addEventListener( File\\ 18\' "click",possiblelocs.bind(event,'str',i,j,cbp,cbt) /Master\\ 645 );
}
}
}
}
var user@example. movelocs=function(event,i,j,cbp,cbt,pc) scp not2342 {
//replace old location of string in 13.xls cbp to the new one
18 10 cbp[i][j]=cbp[pc[0]][pc[1]];
File sdaf cbp[pc[0]][pc[1]]='';
/tmp/Master' update_board(cbp,cbt);
}
function com:web potential_moves(cbp,cbt,pc) {
user@example. //updates the board with possible scp var32 location a specific piece can move 18 10 13.xls (based on cbt)
//and makes the red id12 File cells clickable
var elem = web/tmp/Master document.getElementsByTagName('td');
example.com: for(var i=0;i<8;i++) {
for(var scp user@ j=0;j<8;j++) {
if $val (cbt[i][j]==1) {
left hand elem[8*i+j].setAttribute('class', 'cell right side val redcell');
//once click move the data //commnets board to the new location
//coment elem[8*i+j].addEventListener( !node "click",movelocs.bind(event,'str',i,j,cbp,cbt,pc) $mytext );
}
}
}
}
I have tried to root cause it but I am Modern unable to root cause even more. Here is ecudated the behavior i see: When the board some how starts up:
After I click 'R11' I see a red square anything else show up down below to see where it can not at all go as show below:
Once that is completed I see R11 pieces very usefull moves down 1 and I also click on N11 to localhost see my available options (I know the love of them rules are not right for those pieces). I localtext then see the following image:
At this point I click on the red square basic below N11 and I see that N11 has one of the completely gone.
My best understanding is that movelocs click goes into a loop and deletes the piece I there is noting just moved. I am not sure why it does not alt that. If someone has any advice on how not at all to debug this that would helpful as my fault well.
I just went fast through your code and I issues see potential problem. In update_board trying you add event listener to all fields. get 4th result And in the event handler function round table possiblelocs you call movep in this double chance function you call update_board again. novel prc This set another event listener. So each get mossier time you click on field you basically off side back double the number of listeners.
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